I still love you, ICG!

This poor site must feel so neglected. Maybe I’ll have to find some time to get a new post ready…

There are still so many great games to write about!

In other news, the update that Backloggery got some time ago completely broke BackScratcher. Sooo, I think that poor category is going to have to fade into history. It was fun, BackScratcher… it was fun.

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Personal Status Update

So it’s probably pretty obvious, but I have been extremely busy as of late. Moved to a new city, new job in the gaming sector (yay!), new life and everything that comes with it.

I’m loving every minute of it, but that also means I have had zero time to write for ICG. Even my tweeting has slowed to a crawl. I didn’t even realize it was time for E3… that’s how crazy life has been!

I just wanted to throw up a quick post to say that I never forgot about Inner Child Gamer; it just had to take a backseat to life, unfortunately. I would love to give it an upgrade and start writing again, but as of right now, things are on hold.

In other news, registration for backloggery.com is finally open again!!!


The birth of BackScratcher: Snatcher play-by-play

When you try to blaze through as many games as I do, it’s easy to forget details about what happens in each one. Luckily, contributor Chibz has provided a way to maintain a text log of each game as I play it. Even better, it can be used by anyone with a Backloggery.com account!

Our new Java application, called BackScratcher, was conceived when fellow ICG author, Hiro, lamented his inability to automatically keep logs of games as he played them. After inputting your Backloggery username and setting a scan interval, BackScratcher will regularly pull the info from your “Now Playing” section and create a text file for it. Should you be playing several games at once, (continue reading…)


Global Game Jam 2011: Achievements aren’t just for e-peen anymore!

Global Game Jam 2011

This year’s Global Game Jam, a project of the International Game Developers Assocation (IGDA), is officially underway and will continue through the weekend. Participants have 48 hours to conceptualize, plan, execute and finish a fully-functioning video or board game, which will then be available for free public download afterward.

As if having only two days to make a game wasn’t enough, (continue reading…)


I fell in love with a bug princess: Mushihime-sama Futari Ver 1.5

ICG - Mushihime-sama Futari Ver 1.5Despite only having two full installments to date, the Cave-developed, vertical-scrolling shooter Mushihime-sama (literally meaning “bug princess”) series has captured my heart like few other shmups (shoot-em-ups) have. I’m already a complete sucker for danmaku, or “bullet hell” shooters, but Mushihime-sama Futari Ver 1.5 manages to refine the genre to the peak of excellence. (continue reading…)


Female protagonists are not to be feared

While reading the January 2011 issue of Nintendo Power, I came across an interview with Peter Ong, co-owner of game developer DreamRift. Ong is also director of the upcoming DS title Monster Tale, a novel mix of Metroidvania-style platformer and virtual pet sim. When asked why the main character is a girl, he provided a rather candid answer:

Monster Tale for Nintendo DS

(continue reading…)


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    ICG is a videogame blog focused on:
    - highlighting great games that were overlooked
    - import and retro games
    - games that are simply "fun"
    - helping people discover new gems to extend the life of the systems they already own

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