Here’s a game series that I’ve wanted to spread the word about for a while now. I’m going to try to keep this as short and sweet as possible, though, because there isn’t too much to say about Earth Defense Force 2017 except that it delivers unfiltered, action-packed fun in spades. Try it, buy it, love it. For the more detail-oriented reader, we’ve got all the in-depth information you’ll need after the jump. (continue reading…)
Current/Last Gen
If Godzilla and Starship Troopers had a videogame baby…
Fun is like an endangered monkey
A news story making the rounds right now involves PlayStation Network title Joe Danger, which was turned down by several publishers but went on to sell 50,000 copies in its first week on Sony’s digital distribution platform.
Below are some of the comments that developer Sean Murray received from publishers who rejected the game. I found one comment in particular especially disconcerting (in bold): (continue reading…)
Revival Request: Cool Cool Toon
Thanks to officially supported emulation on today’s consoles (via Virtual Console, XBLA, and PSN), we’re seeing more and more games given a second life through digital distribution. Recently, it was announced that two Dreamcast games would be coming this year as downloads for Xbox 360 and PS3.
Considering that the Dreamcast is easily this blogger’s favorite system, now is the perfect time to talk about other DC games that I’d like to see show up in the future. ICG is going to refer to these pleas for re-releases as “revival requests.” (continue reading…)
Like Pac-Man? Katamari? Try The Munchables
Just by looking at the cover, you can probably see why The Munchables from Bandai Namco might be passed over by the typical “gamer.” One glance and it could be labeled as a “kiddy game” and ignored. To be fair, the characters look like potential Pokémon rip-offs and the Wii does have a lot of shovelware (cheaply made games unconcerned with quality that are put out to make a quick buck). It can be difficult to know what’s fun and what isn’t.
That’s where we at ICG try to help. (continue reading…)
A good thing gets better (from LocoRoco 1 to 2)
While LocoRoco 2 for the PlayStation Portable was by no means overlooked, it still provides a great example of what this site is about. The first LocoRoco was something I had always wanted to play; the art style is adorable, the music infectious and the controls simple enough to dive in with no tutorials. (Put simply: use the L and R shoulder buttons to rotate the world, making the locoroco creatures roll. Hit both buttons at once to jump.)
(Play it, I dare you to not hum it later!)
I eventually played LocoRoco, and… (continue reading…)
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