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Global Game Jam 2011: Achievements aren’t just for e-peen anymore!

Global Game Jam 2011

This year’s Global Game Jam, a project of the International Game Developers Assocation (IGDA), is officially underway and will continue through the weekend. Participants have 48 hours to conceptualize, plan, execute and finish a fully-functioning video or board game, which will then be available for free public download afterward.

As if having only two days to make a game wasn’t enough, (continue reading…)


Site downtime

Hi all, you may have noticed recently that the site didn’t look quite right. Unfortunately, we got hacked and things got a bit messy. Luckily, our server hosts seem to have gotten everything under control. I still have a bunch of post ideas that I hope to get around to still, and I’ve been meaning to chime in about the dance games on Kinect. Between work, gaming, etc., there’s never enough time in each day!

Happy Holidays!!


Fun is like an endangered monkey

No, Thank YouA news story making the rounds right now involves PlayStation Network title Joe Danger, which was turned down by several publishers but went on to sell 50,000 copies in its first week on Sony’s digital distribution platform.

Below are some of the comments that developer Sean Murray received from publishers who rejected the game. I found one comment in particular especially disconcerting (in bold): (continue reading…)


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